Bridge constructor portal level 589/22/2023 ![]() ![]() It is a tutorial level meant to teach you about buttons and crossing paths. If the bridges are solid (and the timing is right) all the carts should pass easily into the exit. 'Crisscross' is the sixth level in Chapter 1 of Bridge Constructor Portal. This level's constructions are deceptively simple, and will probably require a lot of. Build some triforce-like towers under the anchor points to support your bridges, make sure it is connected in the middle so it can share strength, then attach cables all along rails for added support. 29 - Bounce, bounce 'Bounce, bounce' is the nionth level in Chapter 3 of Bridge Constructor Portal. The hardest part is getting all of this to hold up with only three anchor points. Meanwhile, the cart needs a bridge to cross over to the exit underneath (with a hollow section in the middle for the Cubes to pass through obviously). ![]() As you can see from my construction below, my cart had to slip through some tiny gaps between my solid platforms.īelow, you need to set two more slopes under the Cube spawners in the ceilings to ensure they drop onto the buttons in the middle. Keep tweaking the angle until the cart soars smoothly through/over your constructions and into the area below. Place a simple ramp in front of the cart spawner, far enough to get the cart over your first Cube wall, then see if it reaches the blue portal. Tweak those panels till all the Cubes reach their buttons consistently, then comes the challenge of getting the cart across. First use the ceiling anchor point to make a slope under the spawner, then place another set of slopes beneath to guide it onto whichever button you still need. ![]() The more difficult build is getting the high middle cube onto one of the right side buttons. On the right, place a similar construction that pushes the Cube onto either the front or back button. Consider placing a second solid panel to serve as a ceiling to speed the descent. The left side wall should push the left Cube down under the cart spawner and onto the button below. For the ones on the sides, use the anchor points under them set solid platforms on the gel they can bounce off of. To do this, you need to set panels under the Cube spawners to redirect the Cubes before they hit the gel. To begin, you need to make sure all the Cubes in the top half of the level quickly reach the appropriate button to set off a series of events required to open the exit. ![]()
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