Gzdoom builder bugfix9/25/2023 ![]() ![]() It also reads custom Thing definitions from SOCs (in the "socs" directory) and Lua scripts (in the "lua" directory). ZB looks for patches in the directories "patches", "textures", "flats", "sprites" and "graphics". Added feature: PK3s are now supported as resource files (but not as map files).Added feature: Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode.Added feature: Added texture filters for SRB2's default textures (thanks a bunch to TehRealSalt!).This makes it easier to set up special effects without having to look up which field does what on the Wiki all the time. Zone Builder is the first editor where every relevant Thing and linedef property can be renamed, including all flags, the flags value field and the Angle field. Workbench expanded that to the Special flag. displaying "Float" instead of "Ambush" for rings. Outside of Visual Mode, notable features include the addition of a Flags Value field for all Things, so you don't have to go counting up the checkboxes and multiply the Z value by 16 each time you want to do something with a nonstandard use of flags, as well as a field for displaying and editing the Parameter value of a Thing, for the few Thing types that use it.Īs you may remember, SRB2 Doom Builder had the ability to rename the Ambush flag for Thing types where it has a special significance, i.e. Colormaps (incomplete: rendered at full intensity regardless of the specified alpha value).Texture alignment for FOFs is displayed correctly and can be edited in 3D mode like with any other wall.Things with the Flip flag are properly flipped.Things that float when given the Ambush flag are displayed as such.Z position handling of things (now properly clamped between at all times).FOFs (now with translucency and shadows where applicable linedef flags that modify the appearance of FOFs are also recognized).Visual Mode has support for the following SRB2 features (features in bold haven't been handled properly in a SRB2 map editor before): There's a Nodes Viewer mode that allows you to view the data generated by the nodebuilder (pretty useless, but cool to play around with).You can then move, resize, rotate and flip these selections all at once by pressing E to open Edit Selection Mode. Just switch to another editing mode after making your selection and it will still be active. You can have Things selected together with other level geometry at the same time.When creating a new linedef, its length and angle will always be visible on screen - so you don't have to play around with your viewpoint to get the whole picture.There are several drawing modes that allow you to easily draw generic shapes like rectangles, curves and circles.In Sectors Mode, the sector tags are also shown inside the sectors. When you hover over a control linedef or its tagged sector, an arrow will show up that shows their connection.Likewise, the real sprites of the Things in the map are shown. In the regular 2D view, the floor textures of the sectors are overlaid over the map (you can also change this to show the ceiling textures or the brightness levels instead). ![]() New vertices will be added and sector references corrected so that everything stays intact. Unlike in the old (SRB2) Doom Builder, level geometry will rarely if ever break if you copypaste it around or draw linedefs through existing geometry.If you haven't used Doom Builder 2 or GZDoom Builder before, here are a few of the features that will be new to you: If anyone wants to pick up the project, feel free to do so.įeatures inherited from Doom Builder 2/GZDoom Builder Please refrain from making feature requests. It's based on GZDoom Builder, itself a comprehensive update of Doom Builder 2. Zone Builder is a map editor designed specifically for SRB2. ![]()
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